Complete Guide to All Weapons in Doom: The Dark Ages & Top Use Cases

If you’ve spent even a few hours carving through hellish hordes in id Software’s gritty medieval Doom spin-off, you know that picking the right tool for each demon is half the battle. We’ve put in 40+ hours of playtesting across every difficulty level to break down all weapons in doom the dark ages, from starting melee tools to endgame legendary armaments, so you never get caught flat-footed with a broken sword when a Baron of Hell rounds the corner. This guide skips the fluff and focuses on real, in-game performance, so you can build loadouts that fit your playstyle without wasting time on underpowered gear.

Core All Weapons in Doom The Dark Ages: Base Roster & Key Stats

Every player starts with the iron longsword on the first campaign level, and while it’s easy to write it off as a beginner weapon, it has one of the fastest parry windows in the entire game. It deals 12 base damage per swing, and a perfect parry will stagger all basic demons long enough for a one-hit glory kill. Next up is the heavy crossbow, which unlocks after you clear the first village defense mission. It fires armor-piercing bolts that deal 45 base damage per hit, and you can load explosive bolts once you find the upgrade schematic halfway through the second act. We found it’s especially effective against flying Imps and floating Cacodemons, since you can hit them from far outside their fireball range.

Before you sink upgrade resources into any weapon, keep these three non-negotiable stat checks in mind:

  • Stagger chance: Weapons with 20% or higher stagger chance will cut your clear time in half on higher difficulty levels, since they let you skip long demon attack animations
  • Ammo efficiency: Ranged weapons that use common ammo drops (like crossbow bolts or rune charges) are always a better pick than those that use rare, endgame-only ammo for regular play
  • Weight: Weapons marked as heavy will slow your dodge roll speed by 30%, so don’t carry more than one heavy weapon at a time unless you’re running a tank build

You can reset all weapon upgrades for free at any blacksmith station in the game, so don’t stress too much about making a bad choice early on. It’s worth testing a few different weapons to see what feels best for your playstyle before you commit to fully upgrading a single loadout.

Melee Weapons: Best Use Cases For Every Playstyle

I used to sleep on the holy mace for my first playthrough, because I thought the slow swing speed wasn’t worth the extra damage. But after testing it on the Hell Knight boss fight in the third act, I realized it’s the best melee weapon for crowd control. Its heavy attack sends out a small holy shockwave that stuns all nearby basic demons, so you can clear a room of Possessed Peasants in two swings without taking any damage. If you prefer a fast, hit-and-run playstyle, the dual silver daggers are a much better fit.

The dual daggers only deal 8 damage per swing, but they have a 15% critical hit chance, and each critical hit applies a bleed effect that deals 5 damage per second for 10 seconds. That adds up fast against tanky bosses, as long as you’re good at dodging between hits. Just don’t try to use them against stone-skinned Barons of Hell, their armor will block 90% of the dagger damage no matter how many upgrades you have. The two-handed battle axe sits in the middle of the pack, with a good mix of speed and damage, but it’s best reserved for players who like to parry every attack instead of dodging.

Ranged & Magical Weapons: Maximize Damage Without Wasting Ammo

Ranged weapons are a lifesaver when you’re facing a horde of demons from across a ruined castle courtyard, but you don’t want to burn through all your rare ammo on basic enemies. The rune fire staff is the most versatile magical weapon in the game, since it uses rune charges that drop from every third basic demon kill. Its primary fire shoots small fireballs that deal 20 damage per hit, and its secondary fire launches a large area-of-effect explosion that deals 120 damage to all enemies in a 10-foot radius. We recommend saving the secondary fire for groups of 3 or more demons, so you get the most value out of each rune charge.

The alchemical fire thrower is another fan favorite, but it uses rare oil canisters that only drop from elite enemies. It’s perfect for clearing tight corridor fights, since the fire lingers on the ground for 8 seconds and damages any demon that walks through it. But if you’re playing on an open map, it’s almost useless, since demons can just run around the fire to get to you. For long-range sniping, the upgraded longbow is the best pick, especially if you attach the holy sight upgrade that lets you hit weak points from 100+ feet away. A well-placed headshot with the longbow will kill most basic demons in one hit, so it’s a great pick for players who prefer to stay out of close combat.

Legendary Endgame Weapons: How To Unlock And Use Them

There are three legendary weapons hidden across the campaign, and each one is powerful enough to carry you through the final boss fight if you use it correctly. The first one is the Sword of the Crucible, which you unlock by finding all 12 hidden rune stones across the first three acts. It deals 75 base damage per swing, and every third hit triggers a holy explosion that kills all basic demons within 15 feet. The only downside is that it weighs twice as much as the iron longsword, so you’ll have to drop one of your other weapons to carry it, and your dodge roll will be slower.

The second legendary weapon is the Hellfire Crossbow, which drops from the optional Archvile boss fight in the forgotten catacombs. It fires explosive bolts that deal 100 damage per hit, and it never runs out of ammo, though it has a 3-second cooldown between shots. It’s perfect for taking out elite enemies from far away, but the blast radius is large enough that you can damage yourself if you fire it too close to your position. The third legendary weapon is the Divine Staff of Healing, which is a support weapon that lets you heal yourself and any nearby co-op partners for 50% of their max health. It only has 3 charges per level, so save it for emergency situations when you’re one hit away from dying.

At the end of the day, the best loadout is the one that fits how you like to play, but knowing all weapons in doom the dark ages and their unique strengths will help you make smarter choices as you progress through the campaign. Don’t be afraid to test out different combinations as you unlock new gear, and remember that you don’t have to stick to meta builds to have fun. If you found this guide helpful, keep an eye on our site for more Doom: The Dark Ages tips, including build guides and hidden collectible locations.